Download AndEngine for Android Game Development Cookbook by Jayme Schroeder, Brian Broyles PDF

By Jayme Schroeder, Brian Broyles

Step-by-step specific directions and data on a few AndEngine services, together with illustrations and diagrams for extra help and effects. research all in regards to the numerous features of AndEngine with top and useful examples, necessary for bringing your principles to lifestyles. increase the functionality of prior and destiny video game tasks with a set of worthwhile optimization information. constitution your purposes in a way that offers a tender circulate from splash monitor to point choice, to video game play.

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However, as the data size increases, so will the needs of the method we use to store data. If our games do require a large amount of data to be stored, something to consider is to take a look into SQLite databases for data storage. Getting ready Please refer to the class named UserData in the code bundle. info AndEngine Game Structure How to do it… In this recipe, we're setting up a UserData class that will store a Boolean variable to determine sound muting and an int variable that will define the highest, unlocked level a user has reached.

Working with different types of textures Getting to know how to manage textures should be one of the main priorities for every game developer. Of course, it's possible to build a game while only knowing the basics of texturing, but down the road that can very well lead to performance issues, texture bleeding, and other unwanted results. In this recipe, we're going to take a look at how we can build textures into our games in order to provide efficiency, while reducing the possibility of texture padding issues.

How it works… The following is an overview of AndEngine's BaseResolutionPolicy subtypes. These policies are used to specify how AndEngine will handle our application's display width and height based on various factors: ff FillResolutionPolicy: The FillResolutionPolicy class is the typical resolution policy if we simply want our application to take up the full width and height of the display. While this policy allows our application to run in true full screen mode, it may cause some noticeable stretching in order for our scene to take up the full available dimensions of the display.

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