Download Agile Game Development with Scrum (Addison-Wesley Signature by Clinton Keith PDF

By Clinton Keith

Video game improvement is in crisis-facing bloated budgets, very unlikely schedules, unmanageable complexity, and dying march extra time. It’s no ask yourself such a lot of improvement studios are suffering to outlive. thankfully, there's a answer. Scrum and Agile equipment are already revolutionizing improvement outdoor the sport undefined. Now, long-time video game developer Clinton Keith exhibits precisely tips on how to effectively observe those tips on how to the original demanding situations of video game improvement. Keith has spent greater than fifteen years constructing video games, seven of them with Scrum and agile tools. Drawing in this unprecedented services, he indicates how groups can use Scrum to bring video games extra successfully, quickly, and cost-effectively

Show description

Read Online or Download Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn)) PDF

Similar game programming books

OpenGL game programming

OpenGL is an software programming interface (API) that exposes good points had to create special effects. in contrast to Microsoft's Direct3D, which in basic terms works on home windows, OpenGL works throughout all structures. OpenGL video game Programming is an entire consultant to online game improvement utilizing the OpenGL pics API.

Game Design: Theory and Practice

This booklet is wonderful in addition to informative. not just will you obtain an advent to each point of online game layout, yet additionally, you will come clear of this e-book with a vital standpoint at the historical past of video and laptop video games. i like to recommend this e-book to someone drawn to studying find out how to layout machine video games.

Pangea Software's Ultimate Game Programming Guide for Mac OS X

You could obtain the full booklet, together with pattern code from the CD. visit pangeasoft's web site, and view the ground of the web page below unfastened STUFF. I simply discovered it myself, so i will not attest to the standard of the fabrics. The Xcode samples have been created in 2004, so a few of them most likely won't construct correct with no a few amendment.

Blender for animation and film-based production

See Why Blender is true in your Studio’s Pipeline Blender for Animation and Film-Based creation explores why Blender is perfect for animation motion pictures. It demonstrates Blender’s potential to do the activity in every one construction division. even if you're a newbie or extra complicated person, you’ll see why Blender will be considered in animation and picture creation.

Extra info for Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))

Example text

As a result, many of the levels had to be reworked when the game mechanics were figured out. Adding People Late to the Project As we fell behind in production, the studio brought more people over from the other project to increase the pace. These new additions to the project team needed a lot of handholding to come up to speed, however. When they did come up to speed, they merely created more assets that had to be reworked later. In the final tally, merging the two project teams actually slowed us down.

Many things throw off the estimated time to complete a task: ●● ●● ●● ●● The difference in experience and productivity between two people who have a task assigned to them. Studies have shown that the range of productivity will vary by a factor of ten. How many other tasks a person is working on at a single time (multitasking). The stability of the build and tools used to complete the task. ” From the Library of Wow! eBook Why Projects Are Hard 19 The Challenge of Production The challenges for pre-production and production are quite different.

This book is about applying these frameworks, mainly Scrum, to game development. In this chapter, we’ll look at some of the typical problems that face game development projects, as illustrated by a hypothetical game postmortem. We’ll see how agile helps meet the challenges faced by this game. why Projects Are hard This section uses the postmortems from game projects to help establish why projects are so hard. We’ll begin by looking at a hypothetical but typical postmortem and then extrapolate from it the three most typical areas into which game project problems fall.

Download PDF sample

Rated 4.00 of 5 – based on 20 votes