By Preston Blair
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Reprinted by permission. Crowd Simulation Methodology Survey 31 Agents perform six basic reactive behavior routines: avoid static obstacle, avoid static obstacle in a complex turn, maintain separation in a moving crowd, avoid oncoming pedestrians, avoid dangerously close pedestrians, and verify new directions relative to obstacles. 16). This work also includes a cognitive model for controlling action selection. This selection mechanism is based on mental state variables that are akin to needs (Shao and Terzopoulos 2007).
1988; Wiggins 1996) and craft the mapping to behaviors for limited scenarios. Emotions and mood affect many behaviors and channels of nonverbal communication. The effect of emotions on facial expressions is well-known and well-studied (Ekman and Friesen 1977), but other channels are effected as well. Lewis (1998) indicates that tense moods cause postures that are rigid and upright or slightly leaning forward. Extreme inhibition tends to cause withdrawal movements and general motor unrest. When depressed, movements are slower, fewer, and hesitating.
2): • • • CAROSA (high-level behavior): character definitions, object and action semantics, and action selection and control MACES (middle-level behavior): navigation, learning, communication between agents, and decision making for wayfinding HiDAC (low-level motion): perception and a set of reactive behaviors for collision avoidance, detection, and response in order to move within a room The parameters describing each agent are stored in CAROSA along with the object and action semantics. Based on schedules, agent parameters, and percepts from HiDAC, CAROSA determines what actions an agent should perform and what objects are needed to participate in the action.